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58 lines
1.3 KiB
Go
58 lines
1.3 KiB
Go
package tuu
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import "encoding/json"
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// flashKey is the prefix inside the Session.
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const flashKey = "_flash_"
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//Flash is a struct that helps with the operations over flash messages.
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type Flash struct {
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data map[string][]string
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}
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//Delete removes a particular key from the Flash.
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func (f Flash) Delete(key string) {
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delete(f.data, key)
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}
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//Clear removes all keys from the Flash.
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func (f *Flash) Clear() {
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f.data = map[string][]string{}
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}
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//Set allows to set a list of values into a particular key.
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func (f Flash) Set(key string, values []string) {
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f.data[key] = values
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}
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//Add adds a flash value for a flash key, if the key already has values the list for that value grows.
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func (f Flash) Add(key, value string) {
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if len(f.data[key]) == 0 {
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f.data[key] = []string{value}
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return
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}
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f.data[key] = append(f.data[key], value)
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}
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//Persist the flash inside the session.
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func (f Flash) persist(session *Session) {
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b, _ := json.Marshal(f.data)
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session.Set(flashKey, b)
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session.Save()
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}
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//newFlash creates a new Flash and loads the session data inside its data.
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func newFlash(session *Session) *Flash {
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result := &Flash{
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data: map[string][]string{},
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}
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if session.Session != nil {
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if f := session.Get(flashKey); f != nil {
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json.Unmarshal(f.([]byte), &result.data)
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}
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}
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return result
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}
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